Today’s lecture for week 8 of survey of design was based on the idea of aesthetics of the extreme. In art there has always has been a desire for art and design to kind of determine what is acceptable, what’s normal and what lies outside of category. This idea of Aesthetics is one of the most powerful aspects of design because it revolves around what we determine, as in who is made fun off or who is mimicking an image of perfection. This idea of the extreme has been around since the beginning of civilization. When people describe the Extreme we are more than less referring to the spectacle. The spectacle is the thing everybody knows, and nobody wants to know about and yet it is like a cultural machine. For example the Miley Cyrus twearking act, most people don’t have a clue what Miley Cyrus music sounds like but yet they knew she was twerking on stage. The spectacle is the thing within our culture that can’t be avoided. This idea of the spectacle and how design plays a part is relatively simple because as people we make the spectacle. A spectacle sometimes causes outrage, for example when Michael Jackson hung his baby from a balcony that caused people to react in a certain way as in criticizing him or hating him. The Spectacle can sometime act as a distraction but it happens on a daily basis and happens with so many different things one of which is in video games. Another perfect example of the spectacle is the X games because it’s extreme and pushes danger to the sport itself creating a visually striking performance. The spectacle doesn’t always have to outrage people but sometimes makes us curious and want to see what it’s about though. In all spectacles play a role in design because all designers want to make what they’re doing stand out and have their seniority over other competitors.